Opponent Modelling

Modelling Bounded Rationality in Multi-Agent Interactions by Generalized Recursive Reasoning

We propose a new reasoning protocol called generalized recursive reasoning (GR2), and embed it into the multi-agent reinforcement learning (MARL) framework. The GR2 model defines reasoning categories: level-0 agent acts randomly, and level-k agent …

Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learning

In this paper, we introduce a probabilistic recursive reasoning (PR2) framework for multi-agent reinforcement learning. Our hypothesis is that it is beneficial for each agent to account for how the opponents would react to its future behaviors. Under the PR2 framework, we adopt variational Bayes methods to approximate the opponents' conditional policy, to which each agent finds the best response and then improve their own policy. We develop decentralized-training-decentralized-execution algorithms, PR2-Q and PR2-Actor-Critic, that are proved to converge in the self-play scenario when there is one Nash equilibrium. Our methods are tested on both the matrix game and the differential game, which have a non-trivial equilibrium where common gradient-based methods fail to converge. Our experiments show that it is critical to reason about how the opponents believe about what the agent believes. We expect our work to contribute a new idea of modeling the opponents to the multi-agent reinforcement learning community.

A Regularized Opponent Model with Maximum Entropy Objective

In a single-agent setting, reinforcement learning (RL) tasks can be cast into an inference problem by introducing a binary random variable o, which stands for the 'optimality'. In this paper, we redefine the binary random variable o in multi-agent …